Alien Isolation No Damage Guide

Alien Isolation No Damage/No Death Guide
There are many guides out there for Alien Isolation, but most of them are a straight forward walk-through designed for first time casual players of the game. They don’t really focus on any of the routing, strategies, or specific items that would be required to not just complete the objectives, but to do it without Dying or taking Damage or other similar Challenge Run that someone might want to complete after they have finished the game at least once. This guide was written primarily to focus on a No Death and/or No Damage challenge run. As such it will include a step-by-step walk-through of each Mission area in video form with commentary to talk about specific strategies and routes for being successful in the area.
IMPORTANT: All of the information, strategies, and routes that I provide are only as good as the player performing them. Some of them, like the routing and timing for Missions 5-7 will take practice. However, the AI for the Androids and more importantly the Alien can very easily ruin a run and there just won’t be anything that you can do about it. For example, the aggressiveness of the Alien grows based on the number of interactions that you have with it, but it also grows based on the type of interactions. Flamethrowers, Molotovs, and pipe bombs are going to speed it up considerably. Once he hits the top-level of his aggressive meter, he becomes very unpredictable especially in areas where there are ceiling vents. The longer that you can go without interacting with either Androids or the Alien, the better off you will be when you get to late-game.

- https://www.vg247.com/2014/10/07/alien-isolation-guide-complete-walkthrough-everything-you-need-to-know/
- https://www.ign.com/wikis/alien-isolation/Walkthrough
- https://primagames.com/coverage/alien-isolation-complete-walkthrough-and-game-guide
Missions
- Missions 1-3: Sevastopol & Systech Spire
- Mission 4: Communications
- Missions 5-7: Medical Supplies
- Mission 8-9: Marshalls & Flashback
- Mission 10: The Trap
- Mission 11: Galleria
- Mission 12: Samuels in Synthetics
- Mission 13: Apollo Core & Engineering
- Mission 14: Reactor Core & Ambulance
- Mission 15: Anesidora
- Mission 16: Transmission
- Mission 17: Torrens Docking
- Mission 18: Boom